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(3 edits)

Yeah unfortunately the only place I put them was in the "Keybinds" section on the main menu (and of course in the description). I wanted to have the pause menu in game, but there is bug in Godot where if you use SubViewPortContainers (needed for the post processing) and then nest nodes under them it seems to break ProcessMode when paused functionality of those child nodes. Very unfortunate :( I would have had to set everything by hand instead of using Inherit which in a Jam context just wouldn't have been wise. Forget one thing and boom game breaks.

Anyway long explanation for something that shoulda been simple. Maybe should have put some of Kenney Keyboard assets in beside each UI element. That coulda been smart.

Thank you so much for playing <3