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(+1)

Really nice game! I had a lot of fun with the bosses (the hard really got me swearing, and I admit I couldn't beat them, that's a skill issue on my part). 

The bosses are overall designed great, and most attacks are telegraphed well (the only one I felt was a bit unfair was the gunbot aimed projectile, that spawned directly on top of the character with no telegraph I could notice while I was meleeing it).

The controls are good, and the rotation mechanic really well implemented and requires quite a bit of strategy of how you position yourself. Only critique I have is on the jumo, as it is not really useful for how short it is, I feel it could be made a bit better even if technically you can simulate a jump by rotating the room in various ways.

I hope this could be useful if you plan on expanding this! :D

(1 edit) (+1)

Thanks for the feedback! Yeah I definitely should have telegraphed that bullet attack better. Maybe show a charge up animation  there or something. 

I'll keep that in mind for the jump. I think originally I had a platformer in mind and my lizard brain just thought I needed a jump. I probably should have turned it into a dash.  If I decided to continue with this game or something similar and some sections didn't rotate, the jump would actually be needed and would probably get tuned to feel better for platforming. But in the context of this jam is should have been a dash I think.