Play game
FoxSouls 2's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
Game's Take on the Theme
You can rotate the boss rooms
Did your team make the majority of the art and music during the jam?
Art - yes, music - no.
Leave a comment
Log in with itch.io to leave a comment.
Comments
The concept of spinning is really interesting in your game, well done!!
What a brilliant concept, super fun, the mechanic fits the Jam theme pretty well, awesome work!
Cool game! The spin mechanic itself is very interesting, but I ended up not using as much because it felt a little disorienting to me. That why I couldn't beat shredbot I guess XD Nonetheless, great bosses design, great artwork, great game!
Thanks for checking the game out. Would you mind expanding on why the mehcanic is disorienting? I was worried that this might be the case.
Do you think it could be the speed of the rotate ( should it be slower? ), the character position moving after a rotate ( should I have the camera attached to the player instead of the room so the player is always followed? ) , is the character not easy to visually track and you lose it after the rotate or maybe something else?
Reason I'm asking is that I'm thinking of moving forward with this concept after the jam and want to make it easy to follow.
Really nice game! I had a lot of fun with the bosses (the hard really got me swearing, and I admit I couldn't beat them, that's a skill issue on my part).
The bosses are overall designed great, and most attacks are telegraphed well (the only one I felt was a bit unfair was the gunbot aimed projectile, that spawned directly on top of the character with no telegraph I could notice while I was meleeing it).
The controls are good, and the rotation mechanic really well implemented and requires quite a bit of strategy of how you position yourself. Only critique I have is on the jumo, as it is not really useful for how short it is, I feel it could be made a bit better even if technically you can simulate a jump by rotating the room in various ways.
I hope this could be useful if you plan on expanding this! :D
Enjoyed this game more than I thought I would! Played all 4 battles and found no bugs or issues.
The boss attack patterns are fun to learn and you can develop speedrun strategies. All of the visuals work well together; I particularly like the laser beam effect and how it works in general.
Very creative mechanics, the bosses are well thought out and everything works really well.
I had a lot of fun !
This was fun! I really enjoyed some of the visual fx you implemented. The rotating arena was a good take on the theme.
I like the arena spinning mechanic, I think you implemented it really well. The little time stop while spinning and the ability to slow and speed up your fall gives the player a lot of control and just makes it feels great to use.
My main critique would be that the melee doesn't feel rewarding enough to use considering how risky it is to get that close to the boss. The buff it offers isn't all that noticeable, and it's generally a lot safer to use just the laser, since there's really no drawback to playing that way.
Also, I appreciate that you included key rebinding, I find it more natural to view clockwise as right and counterclockwise as left (should've included rebinding in my game lol).
Game's fun, I enjoyed both boss fights, and I like the premise that you're repairing robots that are trying to kill you. Nice work :)