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It's a fun little game, you could definitely expand from it! I like the graphics, and the enemy folding animation is really fun. It would be nice if you could add some story! Perhaps a dialogue before each battle? It was also hard to tell if I was progressing in the dungeon. Perhaps as the level gets harder and harder, the dungeon itself could change, showing that the player is going deeper? It was a little bit tiring to start the game all over after each loss, so I would suggest to add something like a "save" - when you loose, instead of starting at the very start of the game, yoou start at the level you lost at. I couldn't really find the secret, so I'm not sure how well it was implemented, but the idea sounds fun!

Glad you liked the graphics and folding! Half of the work was spend on stylizing the models in blender and via shader, hence we were missing time to polish the gameplay to the level we wanted. The idea of the dungeon changing as one gets deeper sounds great! For sure would be a great addition. When it comes to saving progress we for now intentionally made it more arcade-y and more like a insta-death roguelike.

I see! Well, the visuals are very nice. I hope you continue on working on the game! Would be fun to see it improve.