Thanks for the feedback. in the description of the itch.io page of the game we mention that the goal is to escape trough 5 rooms to escape the facility and win.
bornacvitanic
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Yea we made the aim be without a mouse/cursor/crosshair because it got tricky due to the isometric view. Since the character can only shoot horizontal any point that you could click which is higher or lower would have caused the bullets to go into a visually different direction than intended. So instead we quickly made a aim method which tries to simulate a controller right joystick for aim where it just takes the last direction of mouse movement and rotates the player in that direction.
Regarding the Health there is currently no way to heal, that's by design to make it more difficult.
Really liked it actually. Never played anything like it before tbh. Would love it there was more complexity to the environment so that one had to sneak more and choose from multiple paths. I kinda cheesed it a bit by just hugging the left wall and going forward until i trigger the next statues. Wish there was some more open areas where if careful one could avoid triggering any while making their way through a group of statues.
Glad you liked the graphics and folding! Half of the work was spend on stylizing the models in blender and via shader, hence we were missing time to polish the gameplay to the level we wanted. The idea of the dungeon changing as one gets deeper sounds great! For sure would be a great addition. When it comes to saving progress we for now intentionally made it more arcade-y and more like a insta-death roguelike.
Aeroflora Expansion: Immerse yourself in a tranquil experience where the ever-changing wind, adhering to the game jam's theme of "Wind" and "Constant Change" limitation, unpredictably influences the flight paths of balloons and the direction of seed dispersion. Players cultivate a vibrant landscape through the gentle art of balloon-spawning and seed-sowing, where the unpredictable wind adds a layer of dynamic strategy to the serene gameplay. The game also enchants with relaxing ambient farm sounds and adaptive wind sounds, enhancing immersion as they react to the wind's intensity and direction in-game. Embrace the fluidity of nature as the wind, visually represented by the windmill's rotation, becomes a pivotal element in achieving optimal balloon deployment and creating a flourishing landscape.
Controls:
Left Click on the barn to release balloons, and Left Click on each balloon to release seeds that blossom into lush flora upon descent, all while the wind's whimsical shifts challenge your planning skills. Navigate the environment with intuitive camera controls: left-click to move, scroll wheel to zoom, right-click, and middle-click to rotate around focal points.
This is my friend and mines first game jam entry. We went for a cozy chill ambient game where one plants flowers via balloons that drift in the wind and disperse seeds.
https://itch.io/jam/mini-jam-155-wind/rate/2618449