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Ooohh the art, although text based games are not my type, good job!

Thank you for the appreciation even if it wasn't your type of game!

After the intro/tutorial there's only one encounter that gives you small upgrades between battles and has a bit of a conversation, but you can  ignore all the text in the library and just fight the enemies for a run, though. I put more time into the battles being playable than in the writing (in a 15 days programming 12 days writing way), so even people who don't want to read it could enjoy an RPG with a bit of a weird gimmick to the turn-based combat. If you're also not into that kind of combat then it really is a dead end for me here, but I'd love it if you tried playing just the battles a little to see what you think. It'd mean a lot to me, as a metric to see how it reaches people who don't get invested into writing that much.