Ooohh the art, although text based games are not my type, good job!
Viewing post in The Driller That Will Unravel The World jam comments
Thank you for the appreciation even if it wasn't your type of game!
After the intro/tutorial there's only one encounter that gives you small upgrades between battles and has a bit of a conversation, but you can ignore all the text in the library and just fight the enemies for a run, though. I put more time into the battles being playable than in the writing (in a 15 days programming 12 days writing way), so even people who don't want to read it could enjoy an RPG with a bit of a weird gimmick to the turn-based combat. If you're also not into that kind of combat then it really is a dead end for me here, but I'd love it if you tried playing just the battles a little to see what you think. It'd mean a lot to me, as a metric to see how it reaches people who don't get invested into writing that much.