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(2 edits) (+1)

Beautiful game, first and foremost. Great pixel artwork, I hope to see you hired by indie devs doing fantasy games, this artstyle needs to be out there.

Gameplay is simple and possibly due to that it's hard to see what the roulette is doing (could use a message telling you what effect is active and for how long, perhaps.) The witch is so strong, I don't know how you ought to evade those attacks and blocking doesn't reduce the damage enough to survive it more than once. But she's hot, so all is forgiven. 

Minor things: Wish there was a stage select to skip to the boss that's killing me/get more practice against the witch and quicker. Wish there was a death animation or screen instead of such a quick sudden cut to start screen.

Got a bug where the knight was sent underground and I could just burn him freely, but he reset after a while. Don't know what caused it and what uncaused it, but might be something in the code for being hurt.

I understand, and I really appreciate your help—thank you!

But please, let’s avoid posting giant two-meter-long screenshots highlighting bugs that could spoil people’s impression of the game. It’s understandable that games developed for a competition with this level of complexity will have some errors and bugs.

I thought it'd be helpful to have a screenshot of it instead of just saying I found a bug (that's how I prefer to receive bug reports) but I see what you mean, sorry for being tactless.

(+1)

Yes, thanks for removing it. In fact, I am aware of the disadvantages of my game. I worked all month and didn't sleep for the last two days to finish it. A lot of work was put into it and there was not enough time to fix bugs and add cutscenes, etc.