Thank you! This is exactly what I wanted to achieve! I hope there will be a continuation.
Honor_Takayama
Creator of
Recent community posts
Thank you!
I had planned to develop the theme much deeper, but I didn't have enough time to fully present the entire narrative of the plot and mechanics.
The main idea behind the "spin" is that we’ve flipped the paradigm of the classic boss fight, where the hero fights against the monster.
This is a truly unique theme for the industry as a whole.
I managed to defeat the boss on the second try. But I didn’t understand whether I killed him or just the timer ran out. Probably the player needs to understand how much HP the boss has.
I also found it strange that my damage bar began to decrease quickly during the boss fight.
But overall I liked it
Good job!
I have already seen how the guys from the discord play your game and it was very addictive to look at this gameplay.
Today I decided to play myself, but I have an injury that does not allow me to play at the same time a keyboard and a mouse. And I thought it would be cool to make control only by the mouse or for the gamepad.
I also had a conjecture that you used a oversaturated red color.
And it turned out to be true. I would recommend reducing the saturation by 20%
Since this can damage the retina of the eyes, if you look at 100% saturated red for a long time
In any case, respect!