The game's mechanic of phasing through to the other dimension is really cool especially how you tie in going through walls, and being able to activate things in the other dimension. The effects were amazing and the art is really nice to look at. You would get stuck on walls which wasn't a problem but something I noticed. The dash looked really cool but it felt bad to use, the dash was too short and too weak for the jumps I was supposed to make. Spamming it a lot of small times felt bad vs a bigger burst maybe? But yes the graphics were amazing, you nailed the art. The phasing was really cool and could see you expanding on it.
Viewing post in Antithesis Verge jam comments
Thanks a lot for the much needed feedback! Will definitely keep these in mind! And I too felt that the dash is underwhelming a minor tweaks will do it, I'm gonna implement an upgrade system where we can upgrade the dash too, the idea is that the player can dash some distance at first and eventually be able to dash up a trapdoor and seamlessly combine dash! I'm going to keep working on the game and hopefully I'll be able to make something worth playing!