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(+2)

Needed a moment to understand whatI was supposed to be doing. 

Considering how there isn't much to the first three levels, I think the washing machine should have much less HP. Like, 3 goops to get through LV1 to understand what your goops are doing, and what payoff there is to hitting them. I was honestly ready for the game to end after the first bar because it just took that long without any challenge. Having to stand still to regen your goop is interesting, but only later when the WM's attack has a non-zero chance to hit. And even when you do get hit it doesn't feel like you'll ever die, so it's affordable to just regen your goop while tanking it because it doesn't matter.

Maybe the water the WM spills could fill it up, decreasing how much room you have to run, and thus putting a timer on your battle. It's a good game visually, but lacking in challenge and reward for the effort of having to hit this thing 100 times.

(1 edit) (+1)

Thank you for the feedback! We are working on improving the navigation. I really like your suggestion of “3 goops” and “payoff”. Due to lacking of time, we cut off the tutorial and thought level 1 could give players time to get used to the mechanics. But you are right, it’s better to be short and straight forward as a ”tutorial”. 

We didn’t have time to make some levels/bosses that we designed, including the limiting space by filling up water actually. But we are still working on the game to make it “complete” with more levels and a polished story.  Thank you so much for the insights really<3

Your game's stunning! You are like a solo warrior, salute!