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(2 edits) (+1)

Mecha Gang Rise Up!!!

Cool prototype! I like the idea of  building out a mecha game from the pilot point of view. I like that you had to do everything like repair with the extinguisher, and turning the valve. 

I'm wondering if there is a way to put those elements more into the player's periphery while they are in the pilot seat. So instead of getting out of the seat, the player can hit a button like middle mouse click or something to "unengage" from controlling the mech and allows you to look at the valve or the fire extinguisher then interact that way. Could be a cool piece of polish later down the road!

The mecha controls are weighty and feel like you're piloting an old mech on it's last legs. Feels nice. I like the details on the barrel with it heating up (and eventually bursting! haha), the casings flying out and the clanging as they hit the ground. Really nice little details. Cockpit itself looks great! There's nice details here! Nice view aesthetics on the mechs viewport, that UI looks really nice! The sense of scale feels good but somehow a little off? Don't know how to describe it. Maybe the outside just feels too tall outside the mech? But that's really nitpicky and probably just a me thing.

The shooting itself feels nice, but feels a little unsatisfying without feedback telling you you're hitting/destroying your targets.

Overall really cool submission! Love seeing all these mech games!

(+1)

Thanks for the feedback! Much appreciated.