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(2 edits)

Thanks! 

Yeah the health was initially meant to be a lot lower and the main challenge, but the game evolved a bit from that point and time ran out.. It was too fun designing puzzles/hurdles on the map. 

The large amount of health is scaled to try and give players a chance beating it without having to restart. It becomes quite a bit harder in the last 30%. :) I understand that feedback however.