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multikorv

63
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4
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A member registered Apr 02, 2021 · View creator page →

Creator of

Recent community posts

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Wow, congratulations! 🥳 I was starting to think no one would have the patience to beat it. Thanks for playing it for so long. 😄

Nice math puzzle game, well themed game show music. :) 

Fun game. It feels quite polished as well with audio ques, visual help etc. Well done!

Really nice idea and execution. Clever puzzle mechanics and level design.

I think the first boss was a bit too hard, still had fun regardless. 

I really liked this game. Nice use of simple mechanics, the maps felt thought through. Well done!

Nice game! First run I managed to unequip my weapons so the menu was not that intuitive. Never fully understood what all the different slots did in the upgrade menu. Not sure if there was an end to the game or not, but I got quite far at least before stopping. :) 

Really confusing at first, had a hard time controlling the ants and switching powers seemed bugged. I think the other ant-hives is where the ancient powers where, but I never managed to get one. There's more to this than what you first think!

Nice. I like the arcade feeling and having the entire map on one screen. As someone else mentioned, it also reminds me a bit of those fake mafia games from ads.

Seems like I forgot to read, instructions were further down. :) 
It bugged a bit for me sometimes, showing a wall instead of a mine when i hit the button for mine for instance. In addition it felt like it placed the items a bit off some times, since it was grid based. It would benefit from highlighting the tile an item would be placed in.
Nice voice acting and music. I can see the potential of the gameplay, but due to the interaction issues I had it was hard to play it properly. 

I could not figure out how to defend/attack unfortunately. Or if there was something else I should do?

Very nice pacing together with a classic puzzle mechanic. Well executed!

Nice art style and music. I like that you had time to make a proper tutorial as well. I did not get very far however, but I enjoyed the game anway. Well done!

Nice game, clean style. I enjoyed this one. Well done

Nice horse physics! The realism made me win my second race already and now I'm a horse. 

Nice idea and well executed. Great game!

Nice idea! Quite nice to get the undo functionality, usually QoL features like that get scoped out in game jams but it made a real difference in the experience.

I did some memory profiling and found no obvious memory leak unfortunately, it was pretty stable.  For now I'm going to hope it was a fluke until more people report issues. :) 

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He will be really happy to hear that, thanks! :)

Funny game! :D

Looking forward to play Horse Power 2.

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Nice thought through style, it was fun. 

The parry was not that intuitive to get right. Maybe something more should happen on the screen to show that you managed to do it correctly.

Nice music!

Nice work. I like the destruction part, nice touch.

It felt a bit too random sometimes when you were slightly on an angle and trying to boost/jump.
I think the game could benefit from changing the pacing a bit, when you die you have to wait a bit and that coul be made a lot faster. Just BAM, BOOM -> Ready to go again!

Some more variation/challenge to the minigame would be great. 

Really great take on the theme, well done!

Some more variation/challenge to the minigame would be great. 

Really great take on the theme, well done!

Nice mood and style. Well done! 

The edge detection (that moved the camera) felt a bit off sometimes, moving it only partially and sometimes not at all or too early.

WOW! This is a great game all through. Really impressive work, my favorite by far.

Very cute cat! Poor thing being overworked :'( Nice idea, well executed as well!

Fun and nice idea! The transitions felt a bit fast sometimes and it was hard knowing what sound effects came from what. At first I thought the landing sound was coming from the purple monster in the first screen. 

This had some fun gameplay, I really enjoyed it. Using health as the only currency is an interesting design choice.

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Nice puzzle platformer! Great music as well. I wish you could jump with spacebar. :) 

Sometimes it was tricky to see/understand that you actually could jump over a ledge. I spent some time trying to interact with a platform instead of just jumping over a ledge. Anyway, still fun. Well thought out level design.

Quite ambitious! I mostly played around with the editor and did not finish that many map's I'm afraid. I could not find a way to undo things, so I bricked a couple of maps.. 

Well done, I enjoyed this game. Great that you explain the mechanics more and more by each level and it's design. Great mechanics. Sometimes the boxes felt too light and flinged way too far to places Ii could not reach so, I had to restart.

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Thanks! 

Yeah the health was initially meant to be a lot lower and the main challenge, but the game evolved a bit from that point and time ran out.. It was too fun designing puzzles/hurdles on the map. 

The large amount of health is scaled to try and give players a chance beating it without having to restart. It becomes quite a bit harder in the last 30%. :) I understand that feedback however.

Fun game, nice pacing. Felt good to be able to go again quickly after I died. ..Which I did..

1 HP was harsh! :D

Multiple songs as well, fancy stuff. They grooved.

 I like it, 1HP makes the tention go up a bit. Nice interpretation of the theme, feels good to play. 

Thanks! On my preview I had different theme colors. Updated them now at least, so hopefully you can read what you write.

Regarding the health, I did not have time to test what's a reasonable amount of starting health so I just boosted that a bit. I'd rather people reach the top and that makes it easier. But it's good feedback.

I use dvorak as well. :)

Thanks for playing!

Great work! Lots of details and nice graphics. It felt intuitive as well, even if I did poorly on the dating sim. (Probably just me being a lousy date)

Solid idea! I enjoyed it a lot.

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That would make sense. I based the controls on having more coroutines/actions as part of the game when I started. An extinguisher, jump and other things was part of the original plan. And also, they were supposed to be limited, so you could run out of "move right" for instance. To compensate for that, you could pick up extra on the map.

But then, reality happened and I had to submit, made the map last minute and it is what it is. :) 

Thank you for playing! 

I love this, even though it's quite difficult. It looks great, sounds great, plays great. One of my favorites so far.