Wow, congratulations! 🥳 I was starting to think no one would have the patience to beat it. Thanks for playing it for so long. 😄
multikorv
Creator of
Recent community posts
Seems like I forgot to read, instructions were further down. :)
It bugged a bit for me sometimes, showing a wall instead of a mine when i hit the button for mine for instance. In addition it felt like it placed the items a bit off some times, since it was grid based. It would benefit from highlighting the tile an item would be placed in.
Nice voice acting and music. I can see the potential of the gameplay, but due to the interaction issues I had it was hard to play it properly.
Nice work. I like the destruction part, nice touch.
It felt a bit too random sometimes when you were slightly on an angle and trying to boost/jump.
I think the game could benefit from changing the pacing a bit, when you die you have to wait a bit and that coul be made a lot faster. Just BAM, BOOM -> Ready to go again!
Nice puzzle platformer! Great music as well. I wish you could jump with spacebar. :)
Sometimes it was tricky to see/understand that you actually could jump over a ledge. I spent some time trying to interact with a platform instead of just jumping over a ledge. Anyway, still fun. Well thought out level design.
Thanks!
Yeah the health was initially meant to be a lot lower and the main challenge, but the game evolved a bit from that point and time ran out.. It was too fun designing puzzles/hurdles on the map.
The large amount of health is scaled to try and give players a chance beating it without having to restart. It becomes quite a bit harder in the last 30%. :) I understand that feedback however.
Thanks! On my preview I had different theme colors. Updated them now at least, so hopefully you can read what you write.
Regarding the health, I did not have time to test what's a reasonable amount of starting health so I just boosted that a bit. I'd rather people reach the top and that makes it easier. But it's good feedback.
I use dvorak as well. :)
Thanks for playing!
That would make sense. I based the controls on having more coroutines/actions as part of the game when I started. An extinguisher, jump and other things was part of the original plan. And also, they were supposed to be limited, so you could run out of "move right" for instance. To compensate for that, you could pick up extra on the map.
But then, reality happened and I had to submit, made the map last minute and it is what it is. :)
Thank you for playing!