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I had an enjoyable time, but felt attacking the boss could feel more impactful. The bosses themselves could be a bit more complex

Kinda-Spoiler: I really liked the design of the final bug boss, having to juggle another thing while also damaging the main boss. complexity similar to that would be nice.

In the ice level after this boss I added a similar complexity to the bosses, and I ihope to add more bosses with more interesting mechanics in the future.