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The ship feels great to control—responsive yet unforgiving, where any mistake can be fatal. It took me a moment to realize there was a weak spot, but once I did, everything clicked quickly. The boss designs as deep-sea creatures in space are both hilarious and intense—they really gave me a challenge at times! I also love that you managed to add difficulty levels despite the time constraints—that's seriously impressive! Amazing work!!

(1 edit) (+1)

Wow, thank you very much!
I was aiming for it being both hilarious, a bit creepy but also kind of surreal, with a light sarcastic twist on it.