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P.5.

376
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A member registered Feb 06, 2023 · View creator page →

Creator of

Recent community posts

The boss's HP is displayed in the top left corner, but if you didn't notice it, that's on us. We definitely need to make it more visible. Thanks a lot for your feedback!!

Daaamn, I thought I might’ve missed something—guess that nitpick is off the table! 😆

Really cool game! I'm impressed by the 2D-in-3D implementation—it looks fantastic! The boss fight was engaging, and I enjoyed all of the boss's attack patterns. The only thing is that it felt a bit too tanky, but even so, it was a lot of fun! Great work!

You're right, we're thinking of changing it to the "Z" button after the jam so it's closer to "Shift" and makes movement more comfortable. Thank you for taking the time to play our game!!

Such an awesome idea!! I really enjoyed the game, it was a unique experience in this jam!! While there were some uncomfortable moments, they didn't spoil the overall impression of the game! It's really great, excellent work!

This game looks incredible! The environments, animations, opening cutscene and bosses all show amazing detail and effort!!! Еxcellent work!

The Nutcracker kicked my butt))) This is an incredibly interesting and cool game, I'm impressed that you managed to pull it off in such a tight deadline!! It's really awesome, great job!

The visuals really make this game shine—simple but aesthetically pleasing. The game itself is fun with a great balance of difficulty, which is awesome. Overall, I really enjoyed the project, excellent work!

A fantastic game! Great visuals, fight choreography, and overall design of every segment! The only issue was with the camera, but even so, the game was very enjoyable! Excellent work!

A ridiculously fun game! The visuals are great, especially the boss designs, they had me laughing, each one gave me a tough time))) Great job!

The game inherited the best elements of Castlevania!)) It was really well done, I’d even say insanely good!! Amazing work!

I really liked the attack zone concept—it was well-executed and polished. The visual style is great, and the game is a pleasure to look at! Great job!

The graphics and music are amazing, perfectly setting the atmosphere. The pixel art is simple yet captivating. The bosses gave me a challenge, but it was fun! I especially loved how the story was woven in! Great job!

That was a very interesting genre hybrid! The visuals and music are top-notch! The gameplay brought nothing but positive emotions. Excellent work!

A very cool game! I'm amazed at how much effort went into polishing it – it plays incredibly well! Excellent work!

A very cool game! I really love the concept and visual style – it's a real standout in this jam. Excellent work!

That was a very engaging little game! It feels like luck plays a big role, but even so, it was a fun experience. Great job!

A very cool game! I really liked how you implemented the tutorial—it was very intuitive! The boss fights are fun, and the game is challenging but fair (which is great). Excellent work!

A very cool game! I love the concept, and the visuals are especially great—it looks and plays really well! The boss fights are super fun! Excellent work!

ECSTASY! MASTERPIECE! This is an absolutely insane concept, but it plays so incredibly well! This is an astonishing piece of work—just unbelievable!

This game offers a unique take on the boss rush genre, blending strategy with an isometric perspective. The visuals are excellent, with impressive effects and an atmospheric soundtrack that enhances the experience. The gameplay strikes a balance between tactics and real-time action, making it feel fresh and unusual.

While the controls and UI could be more intuitive — especially when selecting units and displaying action timers—the game still leaves a positive impression. There’s room for improvement, but it’s already a well-thought-out and engaging project with great potential.

Absolute cinema! This was a really awesome game — bosses are diverse and even have multiple phases. The controls are tricky but feel fair, like something you just need to master. The music and visual style have their own charm, and on top of that, there’s even a story!

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Interesting concept, fully immersed in the theme of rotation. I'll be honest — I’m already feeling dizzy, so forgive me for not giving a detailed review. In short, it's a good game, but definitely a bit disorienting

Great game in the style of a 1945 arcade shooter! The music is absolute fire — I was already dancing in the main menu. At first, I thought the bullets were a bit hard to see, but that was only an issue in the first stage; later on, they stood out well against the background. Maybe a few more sound effects would add to the interactivity, but overall, this is definitely a solid game!

Fun game, really feels like it's straight out of an arcade machine. I liked how smooth everything was and how well it all worked. It was a bit tough, but that's just my lack of skill — I could get used to it. The music also fits perfectly, like something from an old-school arcade 😅.

Overall, I enjoyed it — it's a well-polished game! :)

Hello! I can see from the screenshot that you're using the Chrome mobile browser. Our game is designed exclusively for PC. Please try launching it from a computer via the web version or download the .exe file (if you're on Windows) to play. Thank you in advance for taking the time to check out our game! <3

Incredibly beautiful shader and graphics overall! But the controls feel a bit jerky since the gun constantly turns in the direction of the car’s movement. Also, the boss HP bar should’ve been placed on the UI layer instead of the skybox, but that’s just a visual nitpick. I really liked the different firing modes for the gun — personally, rockets felt easier to use, but that depends on playstyle. All in all, great work! :)

Looks fun! I like that the text styling is done by hand — it adds a nice touch. The bosses have a solid moveset, but it feels a bit too sharp at times. You need pretty good reflexes to dodge. The music is also pretty good!

This is a really cool idea, and most importantly, it's very fun to play! I love everything about your implementation of the theme, and I especially appreciated the option to choose the difficulty—it's a great touch for onboarding! Excellent work!

That was fun! I really appreciate how much effort went into the visuals and gameplay. Great job!

A very cool little game! I love the visuals and narrative elements—it was really fun! Great job!

His laugh will haunt my dreams at night... This was INSANELY good! I love your entire idea and its execution—everything is done at the highest level!! I don't even know what to praise specifically because I loved EVERYTHING! One of the best games in the jam! Amazing work!

This is a really cool concept!! I love how all the gameplay elements are balanced and feel just right. The visuals and music are very nice—nothing over the top, but they fit the theme perfectly and are pleasing to the eye, which is great. The boss designs are simply outstanding!! Amazing work!

Cool game! The idea isn't new, but the execution is excellent—visuals, music, and gameplay are all well done!  Excellent work!

Deadlines are brutal... But things like this happen. From the screenshots, I can see that you put in a lot of effort! I hope that for the next jam, you'll manage to finish everything on time because I can see that you have great potential. Don't get discouraged!

Oooooh, insanely good game! The controls feel incredibly smooth, and the theme is executed brilliantly!! The boss designs are beyond praise—each one feels incredibly fair and well-telegraphed, which is impressive! Excellent work!

Hehehe, I’m surprised no one else used this concept, but that just makes it even better for you! Great job!

Cool game, I especially appreciate the effort put into the visuals—everything looks really nice and polished! The boss attacks are well-telegraphed, which is great. I can see that the deadline might have limited some aspects, but even so, the game is really solid! Great job!

Interesting concept, but the controls are really tough. I mean the flight trajectory changes — I couldn’t quite figure out the patterns, so I kept crashing into the boss planet. It was really challenging, but also pretty engaging!

Funny game, I love card games! There were a few minor bugs, but nothing serious. I'd love to see more content, but considering the time limit, it's a solid project.
Are you planning to develop it further? :)