The boss's HP is displayed in the top left corner, but if you didn't notice it, that's on us. We definitely need to make it more visible. Thanks a lot for your feedback!!
P.5.
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This game offers a unique take on the boss rush genre, blending strategy with an isometric perspective. The visuals are excellent, with impressive effects and an atmospheric soundtrack that enhances the experience. The gameplay strikes a balance between tactics and real-time action, making it feel fresh and unusual.
While the controls and UI could be more intuitive — especially when selecting units and displaying action timers—the game still leaves a positive impression. There’s room for improvement, but it’s already a well-thought-out and engaging project with great potential.
Great game in the style of a 1945 arcade shooter! The music is absolute fire — I was already dancing in the main menu. At first, I thought the bullets were a bit hard to see, but that was only an issue in the first stage; later on, they stood out well against the background. Maybe a few more sound effects would add to the interactivity, but overall, this is definitely a solid game!
Fun game, really feels like it's straight out of an arcade machine. I liked how smooth everything was and how well it all worked. It was a bit tough, but that's just my lack of skill — I could get used to it. The music also fits perfectly, like something from an old-school arcade 😅.
Overall, I enjoyed it — it's a well-polished game! :)
Hello! I can see from the screenshot that you're using the Chrome mobile browser. Our game is designed exclusively for PC. Please try launching it from a computer via the web version or download the .exe file (if you're on Windows) to play. Thank you in advance for taking the time to check out our game! <3
Incredibly beautiful shader and graphics overall! But the controls feel a bit jerky since the gun constantly turns in the direction of the car’s movement. Also, the boss HP bar should’ve been placed on the UI layer instead of the skybox, but that’s just a visual nitpick. I really liked the different firing modes for the gun — personally, rockets felt easier to use, but that depends on playstyle. All in all, great work! :)