I saw this game on a stream. Honestly, lately, I haven’t felt that excitement even from big Steam projects, but this game — wow, it’s something else. It sparked that same childlike joy I used to feel when I’d sit down at the computer after school and play my favorite game. It’s really awesome!
P.5.
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I love you... There's nothing better than such a thorough feedback like yours! This is the best compliment I've ever received in my life! I completely agree with everything you've pointed out, and we noticed many of these issues ourselves after release, but it was too late to change anything. Thanks to your detailed feedback, and many others before you, we now know what we need to improve! Thank you so much!!
This is a really cool game!
The concept of boosts via the roulette before each boss is great. Making the bosses in a roguelike format was the right choice, and the timer was also a good decision. I finished in about 1:20 :)
The visual style and boss movesets are excellent. I also liked that after losing half of their health, bosses introduce new attacks — it adds variety.
Fantastic work!
Very well-designed! The music is cool, and I really liked how its speed changes based on the character's health. Also, it's a plus that the story is presented, even if just through text. However, the boss felt extremely difficult (I’ll admit, I didn’t get past the first one). Maybe it’s because of the unfamiliar controls or the rather sharp attacks. But overall, it looked amazing!
Cool game! It’s clear that a lot of effort went into making it high quality. The rotation theme is implemented really well. The controls are smooth and intuitive, but for me, the game felt quite challenging. Maybe the crystal follows the mouse too slowly, or perhaps it's something else.
That said, I still enjoyed it! The music is great too :)
I'll say right away — I really loved the rendition of Pachelbel’s Canon in D in the prologue. I was even a little disappointed when the game started and the music stopped 😅
It's a nice game! I wasn’t sure how to open the .dmg
file, but I found the link to the Windows version. The graphical style is pretty cool. Unfortunately, I can't highlight any particular element, but overall, the game feels really solid.
The staircase defeated me.
I really liked the idea of having to find the bosses' weak spots, as well as the concept of the tower itself. However, I think there should be some restriction on skipping bosses and running straight to the next floor. It might also help to add attack animations, as I wasn’t sure if I was even hitting anything until I finally defeated the first boss. The lack of sound is also noticeable, but that’s just a matter of development time.
I hope you don’t abandon this project after the jam and continue to develop your idea because it has great potential!
As for the staircase incident — it happened on the floor with the dirt golem. I tried to go back down to the previous floor, but the golem stood right in front of the stairs. Because of the hand’s collision, I couldn’t climb back up. Again, this could be fixed by restricting movement between floors during boss fights.
Hello!
Thank you so much for your feedback.
Yes, after the first phase, there’s a survival section where you just need to hold out for a while. After that, the boss would enter the second phase with an updated moveset and new attacks, where you’d have to fight it again.
I looked into your issue, and it seems like a browser-related glitch. This can happen due to insufficient VRAM or heavy GPU load from other applications alongside the game. I recommend checking if hardware acceleration is enabled in your browser and trying to refresh the page. Some sources also suggest closing extra tabs if you have many open. We'll also carefully review what can be optimized on our side for an update after the game jam ends.
Once again, thank you for your feedback and for playing our game!