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P.5.

399
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A member registered Feb 06, 2023 · View creator page →

Creator of

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I saw this game on a stream. Honestly, lately, I haven’t felt that excitement even from big Steam projects, but this game — wow, it’s something else. It sparked that same childlike joy I used to feel when I’d sit down at the computer after school and play my favorite game. It’s really awesome!

I love you... There's nothing better than such a thorough feedback like yours! This is the best compliment I've ever received in my life! I completely agree with everything you've pointed out, and we noticed many of these issues ourselves after release, but it was too late to change anything. Thanks to your detailed feedback, and many others before you, we now know what we need to improve! Thank you so much!!

Honestly, this is the first time I've encountered such an issue. I would appreciate any additional information. I can send you a version with a console so the error can be displayed there.

Thank you for your feedback! We will definitely work on fixing this bug.

This is a really cool game!

The concept of boosts via the roulette before each boss is great. Making the bosses in a roguelike format was the right choice, and the timer was also a good decision. I finished in about 1:20 :)

The visual style and boss movesets are excellent. I also liked that after losing half of their health, bosses introduce new attacks — it adds variety.

Fantastic work!

Such a cool game! I'm thrilled with the camera work—it feels insanely good, just incredibly well done! The visuals are pleasant, the music is great, and the gameplay is a lot of fun! Excellent work!

Wow, that was truly amazing! A fantastic piece of work that can definitely surprise!

The ызштtheme feels a bit oddly implemented, but nevertheless, it deserves a high rating.

Outstanding art! You could easily release the models as a separate asset and charge for them.

As for the game, the controls feel a bit clunky, but the concept of ascending in a spiral is really well executed. The ambient sound fits perfectly. The game definitely has its strengths!

Hehehe, don't worry, we'll make the balance more forgiving after the jam! Thanks for your feedback!

Really fun game! I love how many small events happen during the boss fight! The only things I’d tweak are making the weapon roulette spin a bit faster and reducing the slime HP—but overall, this was a fantastic game. Great job!

Hilarious concept! I love how creatively you played with the theme while implementing it in an "Angry Birds"-like format—it makes for a really fun experience! Excellent work!

Insanely fun game, though quite challenging (my clumsy hands betrayed me!))) ). The visual style is super appealing and complemented the game perfectly! Excellent work!

A very fun concept with top-notch execution! This was insanely entertaining, excellent work!! +The visual style is really unique, I loved it!

Very original! But more importantly, the visual style is absolutely stunning—seriously impressive! This was a lot of fun, excellent work!

Amazing game! I'm absolutely thrilled with the sound design—it's insanely good, and the visuals complement it perfectly! The boss fights are super fun, though quite challenging (as they should be in a boss fight game! 😆). Fantastic work!

This is truly a great game! I'm surprised that so few people have rated it. It was tough — really tough. But that's expected for the bullet hell genre. The visuals are fantastic, and the comedic narrative adds a lot of charm. I really enjoyed it!

Very well-designed! The music is cool, and I really liked how its speed changes based on the character's health. Also, it's a plus that the story is presented, even if just through text. However, the boss felt extremely difficult (I’ll admit, I didn’t get past the first one). Maybe it’s because of the unfamiliar controls or the rather sharp attacks. But overall, it looked amazing!

Has this man ever appeared in your dreams?

An absolute masterpiece, no doubt about it!

Fun little game! :)

I really liked the art and music, but I couldn't fully figure out the controls. It's great that the boss has a full moveset with distinct attack patterns.

And remember — don’t throw bottles at cats! ;)

Cool game! It’s clear that a lot of effort went into making it high quality. The rotation theme is implemented really well. The controls are smooth and intuitive, but for me, the game felt quite challenging. Maybe the crystal follows the mouse too slowly, or perhaps it's something else.

That said, I still enjoyed it! The music is great too :)

I'll say right away — I really loved the rendition of Pachelbel’s Canon in D in the prologue. I was even a little disappointed when the game started and the music stopped 😅

It's a nice game! I wasn’t sure how to open the .dmg file, but I found the link to the Windows version. The graphical style is pretty cool. Unfortunately, I can't highlight any particular element, but overall, the game feels really solid.

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The staircase defeated me.

I really liked the idea of having to find the bosses' weak spots, as well as the concept of the tower itself. However, I think there should be some restriction on skipping bosses and running straight to the next floor. It might also help to add attack animations, as I wasn’t sure if I was even hitting anything until I finally defeated the first boss. The lack of sound is also noticeable, but that’s just a matter of development time.

I hope you don’t abandon this project after the jam and continue to develop your idea because it has great potential!

As for the staircase incident — it happened on the floor with the dirt golem. I tried to go back down to the previous floor, but the golem stood right in front of the stairs. Because of the hand’s collision, I couldn’t climb back up. Again, this could be fixed by restricting movement between floors during boss fights.

Thank you for your detailed feedback!

We aimed to incorporate strategic elements into the game's dynamic flow through these additional mechanics. We're glad you enjoyed the game and appreciated these details <3

Hello!

Thank you so much for your feedback.

Yes, after the first phase, there’s a survival section where you just need to hold out for a while. After that, the boss would enter the second phase with an updated moveset and new attacks, where you’d have to fight it again.

I looked into your issue, and it seems like a browser-related glitch. This can happen due to insufficient VRAM or heavy GPU load from other applications alongside the game. I recommend checking if hardware acceleration is enabled in your browser and trying to refresh the page. Some sources also suggest closing extra tabs if you have many open. We'll also carefully review what can be optimized on our side for an update after the game jam ends.

Once again, thank you for your feedback and for playing our game!

The boss's HP is displayed in the top left corner, but if you didn't notice it, that's on us. We definitely need to make it more visible. Thanks a lot for your feedback!!

Daaamn, I thought I might’ve missed something—guess that nitpick is off the table! 😆

Really cool game! I'm impressed by the 2D-in-3D implementation—it looks fantastic! The boss fight was engaging, and I enjoyed all of the boss's attack patterns. The only thing is that it felt a bit too tanky, but even so, it was a lot of fun! Great work!

You're right, we're thinking of changing it to the "Z" button after the jam so it's closer to "Shift" and makes movement more comfortable. Thank you for taking the time to play our game!!

Such an awesome idea!! I really enjoyed the game, it was a unique experience in this jam!! While there were some uncomfortable moments, they didn't spoil the overall impression of the game! It's really great, excellent work!

This game looks incredible! The environments, animations, opening cutscene and bosses all show amazing detail and effort!!! Еxcellent work!

The Nutcracker kicked my butt))) This is an incredibly interesting and cool game, I'm impressed that you managed to pull it off in such a tight deadline!! It's really awesome, great job!

The visuals really make this game shine—simple but aesthetically pleasing. The game itself is fun with a great balance of difficulty, which is awesome. Overall, I really enjoyed the project, excellent work!

A fantastic game! Great visuals, fight choreography, and overall design of every segment! The only issue was with the camera, but even so, the game was very enjoyable! Excellent work!

A ridiculously fun game! The visuals are great, especially the boss designs, they had me laughing, each one gave me a tough time))) Great job!

The game inherited the best elements of Castlevania!)) It was really well done, I’d even say insanely good!! Amazing work!

I really liked the attack zone concept—it was well-executed and polished. The visual style is great, and the game is a pleasure to look at! Great job!

The graphics and music are amazing, perfectly setting the atmosphere. The pixel art is simple yet captivating. The bosses gave me a challenge, but it was fun! I especially loved how the story was woven in! Great job!

That was a very interesting genre hybrid! The visuals and music are top-notch! The gameplay brought nothing but positive emotions. Excellent work!

A very cool game! I'm amazed at how much effort went into polishing it – it plays incredibly well! Excellent work!

A very cool game! I really love the concept and visual style – it's a real standout in this jam. Excellent work!

That was a very engaging little game! It feels like luck plays a big role, but even so, it was a fun experience. Great job!