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P.5.

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A member registered Feb 06, 2023 · View creator page →

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Not a bad game, a bit choppy animation of movement, especially running. Very nice graphics. I liked the music from the radio, although it was a bit loud. I like retro and noir, so I give it a + for the style. But the gameplay is pretty monotonous. Maybe it's a matter of taste, because I don't really like mazes. I also caught myself thinking that it reminds me of Lethal Company when I first saw the black (like my coffee) mannequin. Considering the time limit on the jam, this is a pretty good job :)

Let’s be honest, the game feels very slow-paced and lacks content. Even with the sluggish movement, it can be completed in just about a minute. There’s only one zombie enemy, which doesn’t require much effort or strategy to defeat. That said, it does meet the requirements of the jam, though some elements feel a bit out of place. It’s a start, but there’s room for growth!

Overall, a fun and enjoyable experience! I really liked the visual style, and the music stays engaging without becoming repetitive. The coffee machine gameplay felt a bit long and challenging, but the concept is super creative. I also noticed that some layer sprites in the sandwich minigame appeared transparent—maybe a bug? The nighttime sessions were especially entertaining and added a great vibe!

Overall, a fun and enjoyable experience! I really liked the visual style, and the music stays engaging without becoming repetitive. The coffee machine gameplay felt a bit long and challenging, but the concept is super creative. I also noticed that some layer sprites in the sandwich minigame appeared transparent—maybe a bug? The nighttime sessions were especially entertaining and added a great vibe!

Really enjoyed the controls and the dynamic gameplay—very smooth and engaging! I managed to defeat the cube boss (is that a nod to Destiny? 😄), which was a lot of fun. The visuals and overall execution are impressive, and the music really stood out for me—great choice! However, I struggled a bit with the samurai fight and felt the secrets could have been explained or hinted at a bit more clearly. Overall, it left a very positive impression, and I’d love to try the full version!

This isn’t just a brilliant idea—it’s an incredibly well-executed one. I’m blown away by every detail in this game, from the interface to the gameplay and atmosphere. It’s pure gold in this jam—WOW. This is an amazing achievement that deserves all the praise. Absolutely stunning

The graphics are simple but used very effectively. The origami-inspired visual style is super charming, and the chosen color palette is easy on the eyes. Some puzzle elements had me stumped for a bit, but I quickly figured out what was required of me. The music is beautiful, and overall, the game creates a calming, meditative experience. I really enjoyed it—great work!

I was completely hooked... All these mini-games had me fully engaged. The music and visuals are delightful, and while I've seen some complaints about slow movement, honestly, I didn’t even notice—it felt like there was no rush. That said, slightly speeding up the movement could be a nice bonus for the game. Great job!

A highly enjoyable fast-paced platformer! It immediately puts you in a state of flow, and once I realized there were branching paths and hidden passages, it became even more fun to replay. A delightful experience overall, with special praise for the background music—it fits perfectly!

At first, I didn’t quite understand what was expected of me. Then I started figuring things out, and once it clicked, I was fully immersed, practically drooling from focus. At times, I forgot this was supposed to be a creepy game, yet other moments filled me with an inexplicable sense of dread—everything felt like it was going too smoothly. And then the clock chimed, and I froze, bracing myself for something to jolt me out of my comfort zone... It did. Excellent work!

The concept had me sold right away—this is a really fun game. The idea of gameplay centered around lighting torches is fantastic, and the variety of maps is rich enough to keep experimenting with different strategies and tricks engaging. I thoroughly enjoyed it—great work!

By all David Lynch standards—when I first launched the game, the very first thing I saw was a giant blue flamingo... For a moment, I genuinely thought I was hallucinating from sleep deprivation. The concept is incredibly intriguing and reminds me of the classic game Knock-Knock. It’s clear that time constraints may have limited the full realization of all ideas, but even so, the atmosphere of overwhelming exhaustion is captured with style. This game was a pleasant surprise—keep it up!

The moment I launched the game, the menu music hit me with an intense Silent Hill 2 flashback—I spent a couple of minutes just trying to collect myself. (It was powerful, but not fair... I love you for it.) On the whole, the game feels like a meticulously crafted RPG-survival experience (if such a term even exists). As for the "Secrets" theme, it’s so brilliantly executed that it’s obvious from the very first seconds. Gorgeous—and very familiar—music, stunning visuals and setting, an excellent concept, and a mysterious narrative = damn, this is objectively amazing!

The moment the gameplay started, I immediately knew this was something well-thought-out! The tutorial level is exceptionally well-done—I never once found myself asking, "What am I supposed to do?" Everything felt intuitive. The interpretation of the "Secrets" theme is literal, and I absolutely love it. As for the movement mechanics—simple yet incredibly refined with some clever nuances—they’re just outstanding. This is really good, almost criminally good. I love it!

Glad you enjoyed it!❤️

That was one heck of a bizarre speedrun... and I loved it. A hilariously clever take on the theme with equally amusing combinations of little characters. It's super simple, yet just as original. Fantastic little game!

Thank you very much!❤️

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Whoa... Dude... Based on the video, this game looked like a fun little project with familiar themes and ideas, but THIS... This was incredible. The game design here is top-notch! The idea of the UV lamp with hints on the floor is clever, but when I encountered the ghosts—that was pure genius. Despite the small number of levels, I thoroughly enjoyed the experience. This game has massive potential. Fantastic job!

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I really enjoyed the concept and execution. The visual style is fantastic, reminiscent of a sinister Victorian motif, much like Fear and Hunger. The musical composition also adds to the tension perfectly. My only suggestion would be that this project could greatly benefit from an introduction (even just in text form). With visuals and narrative of this quality, it truly deserves an introductory "cutscene"

I’m sure I won’t be the only one to say this, but the visual style is the highlight of this project. The concept is great, and the execution is absolutely solid. This game deserves high praise, and the developer(s) have earned serious respect!

P.S. This game was written in blood and inspired by true events...🌝

This is pure cinematic gold! I haven’t laughed this hard in ages. The room with the heads had me in stitches—thank you!

Dude, the moment I launched the game, I felt old—and I loved it...

The concept might not be entirely new, but the quality of its execution is undeniable. The standout feature of this project is its progression system—it's incredibly satisfying to upgrade various abilities wave after wave. Great work!

The idea is intriguing, and the execution is impressive. I really enjoyed the visual style and the whole mysterious vibe. Great job!

P.S. For a moment, I even thought the uncomfortable camera was a feature of the game, LOL

First of all, I want to say that despite the simple visual style, the animations, music, lighting, and overall aesthetics created a very pleasant atmosphere. Even with a limited number of unique events and enemy types, playing with each new staff was incredibly engaging! The bosses were a great addition to the overall positive experience (the stump boss caught me off guard and nearly defeated me).

As for suggestions, I’d recommend tweaking the color of the health-restoring fountain a bit. On first encounter, I thought it was related to a lava boss—perhaps a softer shade of red or even green might work better. That said, this is one of the few jam games that kept me hooked for a long time! 😊

I'm so glad you enjoyed it! After the jam results are announced, we plan to fix all the bugs, implement the features we couldn't complete in time—including the one you mentioned—and possibly add some content we had to cut early on. THANK YOU SO MUCH FOR YOUR COMMENT!

P.S. The 2020 calendar is a secret

I encountered an issue where the antivirus flags the game file when downloaded. I think I've identified the cause. Am I allowed to release a new version with the fix? Alternatively, can I create a web version of the game to avoid the need for downloads, even after the jam has ended?