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(+1)

The gameplay on this was very interesting! Art and sound were both on point, and I really appreciate projectiles hovering towards boss if you got them relatively close with your repel mechanic. Nice submission!

Thanks for the feedback.

With how chaotic the game can get and the fact that you have limited agency on how you attack (as its dependent on the boss) I wanted to keep aiming frustrations at a low. 

i.e. as long as you are aiming in the right direction the attack should still connect.