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Great visual design and Foucault definietly wasn't on my Game Jam Bingo Card but it's a welcome creative take! The idea of influencing other bubbles while they in turn influence you is cool, and the color modulation is a clear way to express it. I was a bit confused on the "goal" of the game and exactly what determined each bubbles aura, but nonetheless enjoyed floating around making everyone else angry and sad.

Thank you! :D

Yep, the goals are the main drawback - we used it mainly as a feeler, with a focus on meta-narrative. But our next stop is making the resource-gaining more driving, with some perks and level-ups to illustrate it. Right now, they influence only the rate of gathering them and the final game results.