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(+2)

Really cool and engaging idea! I did find that due to not knowing what I was falling into, when I fell/spun the environment I'd often fall into obstacles that I didn't know would be there. I think it'd be worth experimenting stripping down the level design into a simple square arena, and seeing how the game feels from there. I definitely understand the idea behind why the level design is so elaborate because it does allow for more skill expression, but sometimes as designers we can get in our own heads in terms of just adding and adding because we just get so used to the skeletons of our games.

Thank you so much, I'm glad you like it!! :D
Yeah, we had plans for a minimap from the beginning but we were having some frame-drop issues, and the rotation mechanic was a bit of a nightmare to make it work without breaking other stuff. But the camera should be a bit farther away to give more visibility, I 100% agree on that, and maybe with fewer traps on the way.  Unfortunately, creating the game mechanics took longer than expected, and I did not have much time to balance it properly, since I was already used to the map and gameplay.

But we are happy with the overall result, at least it is entertaining enough!!