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Very happy to hear that you enjoyed our project. We're aiming to expand on the speedrunning aspect pretty significantly over the next few updates as well as how meter management works into the gameplay. There was unfortunately a lot of systems we had to cut at the end of the jam to make deadline, but you can expect things like:

  • player and customers with shopping carts as obstacles and weapons
  • smashing into other customers to send them flying
  • refilling the meter by hogging "free samples" 
  • building "rage" by attempting to act "normal" (ie standing in line or being calm)
  • varied workers to yell at for different effects

And so much more that we already have half-implemented in the code. I hope that next time you check the game out that you can surprised by how far it's come