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Karen!'s itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1BGT0Q7QM8XdoQEb4_6UPEdQrSNH5I-6-qcZhO0wTYRQ/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
A small-scale top-down runner. Complete your checklist, checkout, and get out of there. Use you "Karen-ness" to force others to your bidding
No one gets in your way.
As you run through the store to do your shopping; disrespect, disregard, and smash your way through employees and other customers alike in pursuit of minimizing YOUR inconvenience.
Notes:
The game is designed with the intention to be a level-based speedrunner; having the player go further into the depths of selfishness to maximize their score and minimize their time spent.
Controls: Keyboard/Gampad
Move - WASD / Joystick / Dpad
Interact - E / A(Xbox) / X (PS)
Run - Shift / RB(Xbox) / R1 (PS)
Shout - Space / LB(Xbox) / L1(PS)
Please explain how your game fits the theme:
Our interpretation of the theme was to break down to what the most base definition of a weapon is. To that end, we came to the mindset that a weapon is something the is used to impose a will onto others; often unwillingly. To apply that to an individual; a person who considers themselves a "weapon", a person who is intentionally imposing, with no regard for the will or well-being of others.
With that in mind, we came to "Karen". Not a specific person, but a "type" of person. A type of weapon personified. A weapon you play as. You are a weapon. You are a Karen.
Is there anything you'd like the judges to pay particular attention to?
We're hoping as we expand this game that we can get closer to that chaotic and anxiety inducing feel of games like Pizza Tower and Hotline Miami. To achieve that "feel", what part of the gameplay in particular would you recommend changing/focussing on?
Also, just for kicks, what do you think of the art style? Our artists worked their butts off the entire jam producing a ton of assets, most of which we were unable to implement in time.
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Comments
I LOVE THIS GAME. I love the idea of the meter and how many different things it affects. I had to play a couple of times to really get everything done as fast as possible. I wish there was a timer for speed running and a greater need to shout at people to really nail down that imposing onto others feeling. Lovely art direction and it plays like butter. Absolutely wonderful~
Very happy to hear that you enjoyed our project. We're aiming to expand on the speedrunning aspect pretty significantly over the next few updates as well as how meter management works into the gameplay. There was unfortunately a lot of systems we had to cut at the end of the jam to make deadline, but you can expect things like:
And so much more that we already have half-implemented in the code. I hope that next time you check the game out that you can surprised by how far it's come
omg i love the energy of this!! a karen is indeed the ultimate weapon! to get the more frantic feel you're looking for you could include something like fighting over the groceries - this is actually would i thought would happen! getting to the stuff before the other custormers and having to push them out of the way! art style is super lovely and very fitting to the game itself :]
I'm very glad to hear the suggestions you put forward. We had full intention to implement things like smashing into other customers as well as limited stock on the shelves that you'd have to fight for (Or alternatively, yell at a shelf stocker to refill). A portion of those systems is in the code, but unfortunately had to be cut to make the deadline. Now that we have time to expand we'll be implementing those systems and many more that we had planned. I hope that next time you check this game out that you'll be pleasantly surprised by the progress it's made
This was super cool! I dig the art style a lot. I'm not sure I felt the anxiety inducing feel (I enjoyed the vibes too much) - maybe some higher intensity music or a speedrun timer or something could help with that feeling? I'm excited to see what ya'll do with this going forward.