I LOVED THIS SO MUCH. I cannot believe how effective the mechanic of allowing players to select their own controls was. By day 2 I had already absolutely screwed myself over by designing unintuitive controls that made a lot of sense to me during the planning phase..
A huge part of why this game worked so well for me was how well you executed the game. It was very intuitive. Having players assign keys to the titlescreen was such a genius way to explain the concept. I did not even read the instructions going into the game but i figured it out very quick. Also the indication of the battery dropping helped a lot. Just really well done great work on this!