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(1 edit)

The libXrandr.so error isn't there anymore? The game forced close or doesn't open?

I'll double check my exporting setting and code.

Right. The libXrander is gone in the 64-bit version.

So, maybe next time i got it right. it's about export setting from what i read in godot forum. Please test it in the next update, I'll inform you if the next update is ready. Thank you. :)