Oh I understand. But testing the game on newer versions of Ruffle will be useful in any case. Thank you for uploading the swf version.
Dolus
Recent community posts
Due to running Mesa drivers, I had to delete the libxcb files and gcc_s to get the game to run. I also ran into the following DRI3 error:
"./anura: symbol lookup error: /usr/lib/libxcb-dri3.so.0: undefined symbol: xcb_send_request_with_fds"
Disabling dri3 got the game to finally launch in Manjaro and Arch.
I'm getting a core dump on the game under 64-bit Arch:
./Eldritch
Version: 353
Initializing factories...
Initializing SDP factories.
Initializing UI factories.
Initializing anim event factories.
Initializing PE factories.
Initializing action factories.
Initializing BT factories.
Initializing component factories.
Factories initialized.
Initializing input system.
Random seed is 1504895688
Enumerating SDL display modes...
Enumerated mode 1920x1080
Enumerated mode 1920x1080
Enumerated mode 1920x1080
Enumerated mode 1680x1050
Enumerated mode 1600x900
Enumerated mode 1440x900
Enumerated mode 1280x1024
Enumerated mode 1280x800
Enumerated mode 1280x720
Enumerated mode 1280x720
Enumerated mode 1024x768
Enumerated mode 1024x768
Enumerated mode 800x600
Enumerated mode 800x600
Enumerated mode 800x600
Enumerated mode 720x400
Enumerated mode 640x480
Enumerated mode 640x480
Enumerated mode 640x480
Using display mode 1280x720
FMOD: Default output type: 0x0000000D
Using OpenGL renderer.
Segmentation fault (core dumped)
Still getting the segmentation fault.
"$ ./RD_Linux64
CREATING PHYSICS 2D THREAD
STARTING PHYISICS 2D THREAD
DONE PHYSICS 2D THREAD
Segmentation fault (core dumped)"
I am not as familiar with Godot as I'd like to be, but I've not run into this problem with other games made in the engine like Tanks of Freedom or Dolphin Island 2.