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I just wish there was a way to impact the miss rate of certain weapons. Other than that I had a good time trying this one out, good job!

Thanks for your comment.

Yes, this is something to be improved. I implemented the "match the weakness" damage with the time I had. I also wanted to have probabilities when you hit with a weapon that's not optimal, but still hit. Looked into having HP for the monsters, you had to hit multiple times if you don't have proper weapon. 

Ran out of time to get everything going.

Glad you enjoyed it.

You did great with the time you had, something to be proud of :)