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I like the idea with this mix of turn/real-time based combat. Though some attacks felt a bit too easy to deal with (like gymnastics or security). Overall would be also nice to see description of attacks. and maybe some more advanced mechanic to attack itself: dunno if you deal more damage if you press Z/arrow keys faster, but would be cool to have some kind of rhythm mini-game there, which decide if you can miss, deal normal damage or crit with the attack.

The damage does actually vary randomly, but it's not noticeable. Also, you can miss if you mash too slow. I understand it definitely needs more minigames though lol. I also never considered crits, that's a great idea. Thanks for playing!