I like the idea with this mix of turn/real-time based combat. Though some attacks felt a bit too easy to deal with (like gymnastics or security). Overall would be also nice to see description of attacks. and maybe some more advanced mechanic to attack itself: dunno if you deal more damage if you press Z/arrow keys faster, but would be cool to have some kind of rhythm mini-game there, which decide if you can miss, deal normal damage or crit with the attack.