Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

First of all,  running through the enemies is a great idea and when it works, it works. When the basic enemies spawn in a straight line with just small pockets of other enemies, and you can run through them while just pressing shield, it's really nice.

I see the vision, and I really like the idea! But the character movement feel jerky and like you can hardly control them (which would be fine, if running into enemies didnt require some amount of precision to pull of) and the fact that the sword swings slowly and clunkily takes this down from a satisfying experience.

This game really suffers from not communicating well to the player. I still have no clue what any of the upgrades I picked did, I don't know what ends any of the floors (i presume one of the bosses), and the fact that dying and moving to floor 2 have the exact same animation also doesn't help the overall impression.

It took me a few tries to get it, and I had to really read the itch.io page to know what the game wants me to do. But I had fun playing the game, despite my criticisms - again, when you get to run through those skeletons in a row and watch your power go up, while only pressing the shield a few times, it's really satisfying, the combat is essentially inoffensive, the graphics and animations are cute and the enviroments are basic fantasy land.

Thanks for the detailed feedback and trying out my game, it really helps me for the next game I make. Unfortunately I ran out of time at the end.  So you have to go by the pictures for the upgrades and I also reused the death animation for the end of the floor. And you're right, one of the biggest mistakes is probably that there are no instructions or better indicators of what to do, and you only have the Itch.io site to go by, which is also because I didn't manage my time properly.