Thank you for playing! Yeah, it was my first time creating semi-advanced AI and I definitely went a bit overboard :D The idea was to have difficulty and also different AI "personality", like aggressive, defensive etc, but as with most game jam projects, I ran out of time.
I also wanted to do more with sounds, but made the mistake of doing that last. At least I'm glad I was able to find some royalty-free good music and sound (which was, funnily enough, an error sound in a card game pack that was somehow perfect for ball bouncing).