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A jam submission

Ball ManagementView game page

Dodge the green balls and survive longer than your opponent.
Submitted by Maurko — 7 hours, 15 minutes before the deadline
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Ball Management's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#32.5583.000
Audio#42.9853.500
Overall#43.1983.750
Game Design#62.9853.500
Narrative/Mood#61.7062.000
Art#61.7062.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Maurko

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Comments

Submitted(+1)

A simple game done well. I agree it's pretty hard to actually win. I decided I'd play until the AI died once and that was a good enough victory for me. I like the look of the balls with their artwork and particles. The background and characters could use a little something, but they do the most important part of their jobs by being easy to read clearly. All the physics worked well and made a fun experience.

Developer

Thank you :)  Yeah, everything being clear was very high on the priority list, I almost gave up on particles since I was afraid it will be too distracting. But I'm glad I didn't, it looks so much better with them.

Also, Godot physics engine is definitely a life saver.

(+1)

Short, simple, fun. I love it. 

Developer

Thank you for playing, I'm glad you love it :)

The idea was to make something exactly like that, short and sweet :D  I planned on adding PvP support (local multiplayer, 2 controllers or controller + mouse/keyboard) and multiple level layouts, but there was no time. I'll definitely add it sometime down the line, I think it would be hilarious playing against a friend.

Submitted (1 edit) (+1)

You've got a neat twist on a dodgeball game, and feels very reminiscent of some flash games I played growing up (like Tanks).

There are some good sounds, like when balls bounce together, though perhaps consider having sounds for a shot launching or a character being hit as well!

Not a bad thing, but this game is quite hard! A difficulty setting would be welcome if you plan to expand the game further.

Developer(+2)

Thank you for playing! Yeah, it was my first time creating semi-advanced AI and I definitely went a bit overboard :D  The idea was to have difficulty and also different AI "personality", like aggressive, defensive etc, but as with most game jam projects, I ran out of time.

I also wanted to do more with sounds, but made the mistake of doing that last. At least I'm glad I was able to find some royalty-free good music and sound (which was, funnily enough, an error sound in a card game pack that was somehow perfect for ball bouncing).