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(+1)

Really pretty game. I think the concept is good, but the gameplay becomes samey pretty quickly. The biggest jolt of energy I got was accidentally discovering a spell on my own, but the player isn't exactly incentives to do this too often when attacks are coming their way.

There's a lot of potential here. The mechanics are there and they're solid, but I think there needs to be something else to break up the monotony in some way.

Great work, all around!

(2 edits)

Thanks! Yes, we somewhat underestimated the development time for this and ended up cutting some in-between combat scenes and advanced combat mechanics that were supposed to vary the current gameplay in favor of polishing it. Next time, we'll try to plan our development time better to make the gameplay more fun and diverse)