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Hey thanks for playing it! I think "bare bones" is a very generous assesment but I appreciate it. XD

My brother did the splash screen and logo design. He also did some really cool concept pieces for characters, most of which we couldn't use. Here's some examples:

For the graphics I was inspired by Dreamcast/Early PS2 stylings especially Jet Set Radio. In keeping with that style I kept the texture resolutions reletively low and kept the polycounts on the characters under 1.5k. I used splines to create the road segments (just an array and a curve modifier in blender). For the characters I used vertex colors as albedo. I'd have prefered to create character texture sets, but I ran out of time.

To give the characters an outline I used the "inverse hull method" explained in this article: https://bnpr.gitbook.io/bnpr/outline/inverse-hull-method

My art direction got a little sloppy at the end as I added some post proccessing FX like fog and extra saturation. I wanted to have greater contrast between the backgrounds and characters by giving the characters a wider value range. This kind of ended up in the final product but I'd of prefered to have done it differently.

Thanks for asking and thanks again for checking it out! :)