Thanks for playing it! Appreciate the feedback. The camera definitely could use a rework.
Cameron
Creator of
Recent community posts
Great work! I loved the setting and the cutscenes. The gameplay concepts were great as well. I loved the anthropomorphized power ups and the idea of the living platforms.
Some people have pointed out that the difficulty is a little steep. I think it would help if the combat areas had a little more verticality to them. A few platforms here and there and maybe some slower moving power ups might make the combat more dynamic.
Overall I really enjoyed this games atmosphere and commitment to storytelling. Great work!
Thank you! That's very kind!
It's nice of you to appreciate the controls. I wanted the player to feel kind of like an observe, influencing events, rather than "possessing" different characters. I think the controls help to convey that sensation, but I think they would benefit from some quality of life improvements. Perhaps letting the camera track and orbit the selected objects etc.
Thanks for playing it!
This is fantastic! I love the little creature designs on the elements. I did have some trouble finding all of the elements. I got to twelve and then couldn't find any more. I just started dragging all of the elements into one corner over and over and still didn't find anymore so maybe it's bugged?
Anyway, I still really enjoyed my time with it. A very simple, but well executed idea. Great work!
Everything is alive? More like "Everything is dead!" pew pew!
Absolutely fantastic, addictive gameplay. I loved the detail of the crosshair taking time to catch up with your cursor serving as an indicator of when you can shoot again. I really felt like I could get into a flow and just throw down! I loved the enemy variety too. It was easy to tell what was what, and who was who.
Great work!
The presentation, game design, concept, it is all stellar! It was so satisfying when a machine would work first try and hilarious when it would, unexpectedly, go horribly wrong. I think this is a great concept you could build on. It would be cool to see the characters power strange machinery to give more context to the in-game actions.
It's great! I love the slightly macabre atmosphere and the goofy sound effects. If I had one point of feedback it would be that the pedestrians don't really feel like pedestrians. I thought one was a baseball glove at first. :) I like their design but they might work better if they had more obvious faces. I loved the comically small, cyclops cops.
Great work!
Thank you! I hadn't heard of "How Fish is Made". I see it's from the developer of Mouthwashing, I'll have to check it out.
Appreciate the feedback on the fog. I had wanted to make it so that the fog would diminish as you climbed higher and higher. Just one of the many things that got cut for time.
I hope to keep working on the project to add in some of the things I had wanted but just didn't have time for.
Thanks again for playing it!
Thanks so much for playing it and for leaving such thorough feedback! In the current version, the crows simply serve as a way to guide the player. I do like the idea of them doing something more though.
I appreciate the honesty about getting lost. While part of the intended experience, I'd like to make the intended path a little more obvious.
The flashlight is indeed useless :) I added it at the last minute and thought it was kind of fun so I left it in.
Thanks again for playing it!