Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

If the gameplay felt a bit slow, that's normal. What’s not normal, however, is that I forgot to explain the basic mechanics in the tutorial 😐: more power (electrons and protons) and more combo (damage dealt is limited by damage received) result in more speed, which can also be increased through bouncing or spam-clicking. I probably should have made this clearer—especially since the idea that being heavier makes you faster is, I admit, quite counterintuitive🤔.

The game balance is also, of course, far from perfect. But in fact, the spam-clicking strategy was intentional. However, I only fully realized it while working on levels 2 and 3, which explains the large number of projectiles, enemies capable of dodging, and many other ways to punish spam-clicking in these areas. That said, in level 1 and part of level 2, brute forcing works far too well, and I couldn't find a way to limit it without making the early game too punishing🤦…

Thanks for the feedback! I'm glad to hear that the feeling of power is at least present😹. This will definitely be useful if I ever find the motivation to revisit the game—or for future projects! 👍