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(1 edit) (+1)

Challenging, but fun. 

Second boss could have some visuals, where it will spawn his ghost thingies (the ones he spawns randomly), cuz you can by accident swim into it and it will be kinda not your fault, because you weren't aware where it would spawn.

And third boss fight was a bit mess tbh, it felt like it spawns a lot of his stuff and it is hard to tell where is the safe spot, so I would add some color indicating for attacks there. For now for me it felt more like you survive on this boss not cuz of your skill, but cuz of random, but perhaps I didn't find the right strategy for it

I’m glad you had fun and found it challenging! That’s what I was going for!

And thank you for the feedback! Currently the 2nd boss doesn’t spawn the hands if they’re within a certain distance of the player, I could probably increase that distance to help out with that issue.

As of right now for the 3rd boss, the indicator for the attacks is the rotation of the tentacles, but adding a red aoe indicator would be a good idea to add in a future update and future projects.
The boss also attacks with a tentacle in retaliation whenever hit, so the strategy I found most effective in testing was to stop shooting when my health got low

I see, yeah, knowing it attacks only in retaliation makes it easier.