Thank you for the fantastic words, couldn't be more glad to get such a review, as I did partly think I was doing something that people don't normally do in jams. I was saved by it being a month-long jam, as my style and approach (ie using the theme as a literary device central to the plot, rather than a mechanic) isn't something I can do in 48~96h. In 48h at most I finally figured how to tackle it, rather than implement it in any creative way.
I won't spoil it, but I've planned an ending (and there are a few setups to in the game already) that brings an end to the cycle and gives a close to the nihilistic cycle of endless suffering. I almost wanted to implement it, but my time management demanded I started working on the stories for the library and the art assets, so I had to leave it for a full release.
You could say it is begrudgingly a roguelike currently, but the narrative is meant to have an ending that gives it closure.
I'm very happy to hear you enjoyed everything I put in it in such a profound manner. My intent is always to try to connect with others through storytelling, and your message really makes me feel like I achieved that, so my biggest desire as an author has been fulfilled.