The most important thing to take from game jams is to be proud (or ashamed) of one’s work so it can be you learn from it. The aspect of the gameplay, although okay, could use some more cohesion, in the sense that the character wheel felt more like a longer lifeline than a choice of what to do (Mary is the only one that felt like I had to think before acting so that I had to either A. Close in with Aaron and deal big damage and risk it all with its special or B. Easily outrange with Archie and play it safe). What I really liked the most was the paper style art, it really felt unique.