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I really enjoyed the UI on the hands, and how much "oomph" there was to different hits. The wall running took some time to get used to, and even then I don't think I fully got it (skill issue on me). Obviously there was a development time limit, but a nice to have would have been checkpoints around heavy wall running areas. Overall, really enjoyed it!

thank you so much for the kind words :D level design definitely was very daunting for the time scale (things like checkpoints, decoration, etc)

but that is going to be our focus going into the next jam, QOL in the levels :D