Outside of some occasional sound-related bugs, this was one of the best put together games I've played yet, the upgrade system was well incorporated and I only ever felt appropriately overwhelmed once or twice. Great job with this. Also we love Dr. Pepe
Grape Jelly Games
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A member registered Apr 05, 2019 · View creator page →
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A 3rd person shooter prototype project created to follow along with GameDev.tv's UE5 Udemy Course
A 3D tank combat prototype project created to follow along with GameDev.tv's UE5 Udemy Course
A 3D 1st person puzzle prototype project created to follow along with GameDev.tv's UE5 Udemy Course
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For a single dev, there's a lot going on here that I think went well, especially for a first time. The possession mechanic was a lot of fun and each enemy was visually distinct in a way that allowed for quick prioritization when it came to dispatching them. I liked the different particle systems in use, and overall enjoyed myself playing this.
I really enjoyed the UI on the hands, and how much "oomph" there was to different hits. The wall running took some time to get used to, and even then I don't think I fully got it (skill issue on me). Obviously there was a development time limit, but a nice to have would have been checkpoints around heavy wall running areas. Overall, really enjoyed it!