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Grape Jelly Games

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A member registered Apr 05, 2019 · View creator page →

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Outside of some occasional sound-related bugs, this was one of the best put together games I've played yet, the upgrade system was well incorporated and I only ever felt appropriately overwhelmed once or twice. Great job with this. Also we love Dr. Pepe

I enjoyed this a lot, I was also bad at it. I liked getting to play as a full support type of protagonist though.

This was shockingly really intuitive and quickly a lot of fun to play over and over. I loved drawing the different symbols. I forgot about flicking at first though.

I enjoyed this concept a lot, but the camera sensitivity was absolutely wild. The character was a lot of fun though. I struggled with highlighting bodies to pick up as weapons, but when I picked them up they were fun weapons nonetheless.

This was an absolutely wild concept, lots of detail thrown into the upgrade system, I had a lot of fun.

Enjoyed the concept, Q & E didn't seem to do anything for me (playing in Firefox).

I enjoyed this concept a lot, having to manually reload each of the weapons. It got really wild for a second but I was able to finish this successfully. I think with a little more polish around the manual reloading, this would be a ton of fun to see expanded into a full scale game.

Once I realized what was going on in this game - that you, being "The Weapon", were slowly trying to become not a weapon, I laughed. This was a great concept, I enjoyed playing till the end. Also the music was cute.

Absolutely loved the art on all of the characters. It's cool seeing a progression system in place already. The speed was a little fast at times but overall, I enjoyed this.

Sure thing, I was using firefox.

The music was a welcome addition to this entry. I also loved the shock I felt when I was able to punch enemies out the windows. Overall, a lot of fun.

I enjoyed the art heavily in this entry, it came as a bit of a shock to learn I could die from my own spells, but overall, this was entertaining.

This was an entertaining concept, unfortunately the game froze shortly after leaving the cave, but I was enjoying it up to that point

There were a lot of fun concepts going on here, I felt an actual sense of power when I got the machine gun, great stuff.

This was a fun side scroller, it took a second to get the handle on the controls, but I quickly found myself rapidly soaring after buildings and zombies alike.

This was an amusing little game, it took me a little bit to realize what was going on. I appreciate how many different death poses there were lol I wish the bullets were a little larger, they were a bit hard to see, but overall I enjoyed it.

For a single dev, there's a lot going on here that I think went well, especially for a first time. The possession mechanic was a lot of fun and each enemy was visually distinct in a way that allowed for quick prioritization when it came to dispatching them. I liked the different particle systems in use, and overall enjoyed myself playing this.

I really enjoyed the UI on the hands, and how much "oomph" there was to different hits. The wall running took some time to get used to, and even then I don't think I fully got it (skill issue on me). Obviously there was a development time limit, but a nice to have would have been checkpoints around heavy wall running areas. Overall, really enjoyed it!