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Game beat, no need to apologize for visuals! Honestly the puzzles were solid, except I think the 2nd or 3rd puzzle might have been the trickiest. Really like the idea and implementation was solid. My biggest gripe is with the character movement, felt like I was fighting with the character movement in some of the jumping portions. Overall very fun.

(+1)

Yeah my solution to the fact you could bug into walls and jump up them was just to make the area considered as being grounded under you smaller, which made the jumping suck.