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Toby28

10
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A member registered 12 days ago · View creator page →

Creator of

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Very impressive for the time allotted, both a very original idea from the theme and executed with very a high level of polish. I did find the rules around what killed the enemies a bit confusing but once I got it, it stuck and felt really nice. 

The achievement is lying, I do not understand now.

Very cool idea, very good theme incorporation, quite fun.

Just for future reference, assuming you are using Godot, you can tell it to include the pck in the exe in the export options

I don't think I agree with the message? but the core gameplay of swinging that thing around is fun asf,  Its very cathartic and visceral and just generally feels good. Definitely something that should be expanded on.

Quite fun, wish there were more levels.

Very neat concept, although it feels like a little more could have been done with it. I'm a bit slow so I didn't really get the metaphor even though I can tell theres one there.

Very fun game, interesting mechanic. Aesthetically very pleasing and consistent and I really like the whole iterating on a path through the level aspect of it. My only issue is that it can feel a bit unfair trying to figure out how far the dash will go, especially with things way off screen. Other than that it feels like a pretty complete game, of everything I've played so far probably deserves to win the most.

The core gameplay is very fun, theres a very visceral feeling to the little brains lighting up and exploding. Their models also remind me of The Maw (in a good way), if you've ever heard of that game.

Also that's one f*cking cool battery.

Yeah my solution to the fact you could bug into walls and jump up them was just to make the area considered as being grounded under you smaller, which made the jumping suck.