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I want to preface this by saying I'm only giving this much feedback because I really really like this game and I think it could be really great. 

I finished the game in 39 runs in 62 minutes. I wanted to stop playing way before that, but it is so addicting that I had to finish. That's a good thing. I love this concept and the art style. 

Let's talk about why I wanted to stop playing. 2 main reasons:

1. It starts realllllllly slow. Like, it took me at least 15 runs to get past the first two locations. I almost gave up because it seemed like it might take forever to finish the game. Once I got to like 100 health, it stopped feeling so tedious and grindy, and incorporated more strategy and made me want to max out every run. If you can figure out a way to tune those first enemies to get you to that point faster, that would be ideal

2. I wish there was some element that required player input during runs, other than choosing a location. The numbers going up every run felt good, but I also felt like for most of the game I clicked once and waited without a lot of interactivity. 

overall, great concept and play on the theme. Infuriating game, I loved it, 11/10.

Thanks for the detailed comment, glad you enjoyed it.

I agree it does start a bit too slow. I think I didn't catch it during play testing because well my friends felt like they had to push through, when fresh players can just give up at any time. It is also a difficult tradeoff: The early game has to be a bit tedious so you flying through it later feels amazing.

I had some sort of Active Abilities you could turn on for temporary boosts that you gained from powers, but had to scrap it due to time. I'm sure you know the feeling :)

Thanks for playing!