Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

morsee201

4
Posts
A member registered Jun 10, 2020

Creator of

Recent community posts

I want to preface this by saying I'm only giving this much feedback because I really really like this game and I think it could be really great. 

I finished the game in 39 runs in 62 minutes. I wanted to stop playing way before that, but it is so addicting that I had to finish. That's a good thing. I love this concept and the art style. 

Let's talk about why I wanted to stop playing. 2 main reasons:

1. It starts realllllllly slow. Like, it took me at least 15 runs to get past the first two locations. I almost gave up because it seemed like it might take forever to finish the game. Once I got to like 100 health, it stopped feeling so tedious and grindy, and incorporated more strategy and made me want to max out every run. If you can figure out a way to tune those first enemies to get you to that point faster, that would be ideal

2. I wish there was some element that required player input during runs, other than choosing a location. The numbers going up every run felt good, but I also felt like for most of the game I clicked once and waited without a lot of interactivity. 

overall, great concept and play on the theme. Infuriating game, I loved it, 11/10.

Love love love the art style here. Music was very catchy. This was a single idea really well executed.  

I like this a lot. Very fun, I like the music and the power scaling

I like this concept! I also had trouble completing the second puzzle but I really like the concept. I thought the execution was really impressive for the amount of time we had. Suggestion: subtitles for the voiceover. It was impossible to understand without headphones, and might prove challenging for people with auditory processing issues. Very cool vibe though.