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(+1)

I had the same issue of not being able to jump very high.  I pulled out my Mac with a higher resolution, and the viewport scaled large enough to where I could jump.  I had the same issue with my game.  That the viewport would scale differently.  It probably has to do with how Godot handles exporting to web, even though you can set a resolution during export and on Itch.  Unsure of a fix around that though :/.  But it was a great concept!  Also bonus points because both of our games have King in the name! :)