It's really polished, and love the visuals. Great job! The tutorial is also really helpful with explaining your mechanics in a way that wasn't overwhelming.
Embersong Studios
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I had the same issue of not being able to jump very high. I pulled out my Mac with a higher resolution, and the viewport scaled large enough to where I could jump. I had the same issue with my game. That the viewport would scale differently. It probably has to do with how Godot handles exporting to web, even though you can set a resolution during export and on Itch. Unsure of a fix around that though :/. But it was a great concept! Also bonus points because both of our games have King in the name! :)
Thanks for the review! I definitely can tweak the movement to be more snappy with a 1 line change. Getting the enemy spawn balance right was interesting, because some people said it was too easy and others too hard. So, I made it ramp up quite a bit in the last 2/3 rooms for those wanting more of a challenge.
Thanks so much for the review! The movement responsiveness I could change with just a variable so wouldn't be hard :). There is a max_speed and acceleration var. So can increase acceleration for snappy movement.
I was just torn between making it feel somewhat sluggish to motivate the player to dash more. You also gain a speed increase when attached to enemies, which my intention was to try and motivate the player even more to always stay attached to someone.