very high polish, this is one of my favorites of this jam. i was unable to finish it however. when you mess up the timing it is hard to get back into sync, meaning the rythum no longer lines up with the game, or at least, that is what it felt like. i'm also not certain if some of the "Speed up" pieces align neatly since i would often have to time my way though them rather then feel the rhythm. though, this is likely just a skill issue, if expanded upon, i woudl like a method of recovering the rythum. Then again, maybe that is part of the point. Still going to be thinking about this one for a while though.
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The difficulty curve definitely isn't smooth, consequence of limited time sadly. There's a certain degree of poly rhythm involved at points where you're hitting on off beats and that was a design problem I struggled with. Each level has a psuedo "correct" route where all the hits line up, but I wanted there to be some freedom in approach rather than railroading every level to force a certain cadence. Not sure if the balance between the two is completely there. Earlier levels are meant to have "safe" rings that allow you to get back on the rhythm using the orange guide wave, but those are scarce after level four. Thanks for giving it a try!