The original intent was to have the player have to react to different pitch timings/styles and use those to hit other enemies, but in practice we found that hitting them while winding up was a pretty effective strategy too. Like you mentioned, we were enjoying the gamefeel so much we opted to not restrict how the player can play or react to enemies. There are definetely some extra balancing tweaks to be done lol, thanks for all the feedback and playing our game!