Fun but seems a little too easy to die
bimskuit
Creator of
Recent community posts
The original intent was to have the player have to react to different pitch timings/styles and use those to hit other enemies, but in practice we found that hitting them while winding up was a pretty effective strategy too. Like you mentioned, we were enjoying the gamefeel so much we opted to not restrict how the player can play or react to enemies. There are definetely some extra balancing tweaks to be done lol, thanks for all the feedback and playing our game!
Hey, made another game using some of your assets: https://phillips-albright.itch.io/mission-control
thanks again for making these, always love the style quality
For our jam project, we created a mod for Call of Duty - Black Ops 3. Link here: https://steamcommunity.com/sharedfiles/filedetails/?id=3067215957
To fit the "modifications" theme we modified Black ops 3 to include custom models and functionality within a map themed after Golden Dragon. We were originally gonna include ruin as well and have the restaurant be in "ruins" but didn't quite end out that way. We tried to hit the noir theme as well with the starting weapon and music.
Great pack of assets! I am a fan of your style on all of these.
I was able to use it in a game I made recently trying to get that low poly style: https://phillips-albright.itch.io/rogue-rails-fractured-cargo