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(+3)

Interesting game, but I'm not quite sure what I was trying to achieve.  It wasn't sure if I was doing the right thing by constantly blowing my way down to the next level without collecting more of the triangles first.

(4 edits) (+1)

That was one of our main concerns not having enough time to make a begin cutscene/tutorial. Since the game doesn't explain what it wants the player to do,  there is nothing preventing the player from going straight down.

As for now, we are aware that we didn't manage to make the player want to play the most fun way, but we hope this didn't ruin your experience.

 And before you ask... "6 days, 23 hours before the deadline" No, this isn't the time we made the game... We didn't have a whole minute before the jam ended. :P

A week is not a lot of time to produce a fully working game.  It's impressive that you got so much done.

(+2)

Actually... This was only the last three days. We made 2 other prototypes we weren't happy with...

So basically this whole jam was a rush, and we added as many things as we had time for.