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Dude, your comment is an Eureka moment for me. I’ve been thinking a lot about how to keep the boss challenging while still making it engaging, without making the game too easy with slow, simple bosses. The idea of not restarting the entire run after death is genuinely the best solution. It will be the first thing I implement when uploading a new version becomes possible. Thanks a lot!

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Awesome I'm happy to hear it! I'll play the crap out of it once you update it :D