Hi! Thanks for the feedback! We added a Windows build and made an adaptive resolution for the full-screen web build.
filgreen3
Creator of
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Thanks for the feedback! Glad you liked the visuals and controls. I see what you mean about the theme, and I’ve come to the conclusion that making more complicated mechanics would significantly reduce the clarity of the gameplay. But I fully understand your point, and I really appreciate your feedback. Thanks again!
Dude, your comment is an Eureka moment for me. I’ve been thinking a lot about how to keep the boss challenging while still making it engaging, without making the game too easy with slow, simple bosses. The idea of not restarting the entire run after death is genuinely the best solution. It will be the first thing I implement when uploading a new version becomes possible. Thanks a lot!
This Fish Is Gonna Spin is a boss rush game made in one month for the Boss Rush Game Jam. It was inspired by the spinning fish meme and features two unique bosses, each with their own attacks and three exciting phases.
In this game, the player controls a fish in an arena filled with water. To use skills, the player must perform tricks. The first basic skill is shooting bubbles by spinning. To spin, the player moves the fish to one point and activates the spin.
As you progress through battles, you can unlock new skills. For example, you can launch a rocket after dodging a bullet, adding more excitement and variety to the gameplay.
The game also features a working leaderboard, so you can compete for the highest score and see how you stack up against other players.
I’m really looking forward to player feedback, especially on game balance and what you enjoy most. Let me know your thoughts and suggestions, as I want to keep improving the game!
Play as ex-king, who was betrayed. Shuffle cards in the hand to get the perfect one in the exact moment when your opponent is most vulnerable. Each run lasts 20 minutes.
Your enemies rely on the Wheel of Crit for defense. Segments of the wheel have suits just like cards. Match the suits of your card and a wheel segment to deal multiplied damage and exploit enemy weaknesses.
Basically, each turn you choose between two options:
a) click on the critical wheel to deal damage
b) or press any available card to use your current card’s special ability.
Game was developed as a prototype over three weeks to showcase its core mechanics and gameplay loop. We’d love to hear your feedback and thoughts to guide further development.
Thanks! Sound side is easy and hard at the same time.
For music try
— https://nightradio.itch.io/sunvox
— In Ableton, simply add the “Synth Bit” effect to any example clip, it made 90% of work
For sound effects, you can also try making them here