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filgreen3

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A member registered Aug 14, 2018 · View creator page →

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(3 edits)

Play

Play as ex-king, who was betrayed. Shuffle cards in the hand to get the perfect one in the exact moment when your opponent is most vulnerable. Each run lasts 20 minutes.

Your enemies rely on the Wheel of Crit for defense. Segments of the wheel have suits just like cards. Match the suits of your card and a wheel segment to deal multiplied damage and exploit enemy weaknesses.

Basically, each turn you choose between two options:

a) click on the critical wheel to deal damage

b) or press any available card to use your current card’s special ability.

Game was developed as a prototype over three weeks to showcase its core mechanics and gameplay loop. We’d love to hear your feedback and thoughts to guide further development.

Play

(1 edit)

Thanks! Sound side is easy and hard at the same time.

For music try

https://nightradio.itch.io/sunvox

— In Ableton, simply add the “Synth Bit” effect to any example clip, it made 90% of work

For sound effects, you can also try making them here

https://yurisizov.itch.io/glasan-fx

https://sfbgames.itch.io/chiptone

Thanks! Glad you enjoyed it. A combo guide is a great idea!

Thanks! Glad you enjoyed it! I’ll work on the difficulty.

Thank you! I’m glad you had fun

Thank you!

Thank you! I’m glad you enjoyed the concept and the combination system!

Very good game! Excellent presentation. I love that it starts with a comic it is really cool. Combining 2D and 3D elements was very stylish. The jumping works well, but in my opinion, the game could have more options for where to jump, maybe even platforms that fall once the player lands on them. Overall, I really like it!

Thank you for the kind words!

Thank you so much!

I’m glad you enjoyed the gameplay! Haha, it sounds like you found a fun way to make things easier with the cactus.

Thank you so much! I’m really glad you enjoyed the game and the attention to detail. It was a lot of fun to put everything together in such a short time!

Thank you for the kind words! I’m glad you enjoyed the little details in the game. Regarding the flower mutations, I added text with the recipes on the game page for reference. I agree that having an in-game book would be a great way to present that information in a more interactive way. Thanks for the suggestion!

In Bloom & Defend, you play as a wizard skilled in flower-based magic, defending against waves of monsters emerging from a mysterious fog. The goal is to survive as long as possible by using your unique spells to plant enchanted flowers, each with its own defensive abilities. These flowers can attack, slow down, or weaken enemies, helping you hold off the monsters that become stronger and more numerous with each wave.

PLay

(2 edits)

The idea behind this game is to create tiny creatures with small numbers. However, just having small numbers can be quite boring, so the goal is to make those tiny creatures grow into giants. As a player, you have blocks that let you add value to the creatures. By combining these tools, you can generate millions with just a few operations.

It takes about 10 minutes to explore all the content and ideas.

If you find the game difficult, there’s also an ‘add upgrade’ button — just press ‘0’ to use it.
play



Thanks so much for your review! I'm glad you enjoyed the game.

I'll be releasing an update soon with some bug fixes and improvements. Come back and try it out again when that happens!

Yes, there is a learning curve. Thank you for playing!

Thanks!

Thank you for playing it!

Hi! Thanks! Yes i used shader from this https://github.com/MenacingMecha/godot-psx-style-demo. Will add more info in game page soon.

Aw, thank you! I'm glad you enjoyed the game

Very deep game! Firstly, it shows little, and it's kind of simple to understand what happens. Then, when everything starts getting stable, I find stats for each tower. That's the part when the game starts to feel really deep.

Overall, the feel of the game is good. Of course, there's a lot of work needed on art direction, fonts, and UI. The UX still requires more work to be informative.

But the idea of the game is here, and not every game has it. And another very meaningful part is the music. When you see the game with it, everything combines into one piece. It feels like building connections between each other — the background, music, and art are really one part of the same idea. It's not just a mix of stuff.

There's a really solid base to the game, and it only needs more work to be done in the same direction.

That is a huge game! Art 10/10, sound 10/10, units have real voiceovers (0 _ 0). I really like the idea, and it's well-executed. Making new units without any resources fits this type of gameplay perfectly. Simple signs are an effective way to show some hints, however, it has animated text, and no background, so sometimes it's hard to read.

I find control not very responsive, units stack often. But that's all covered by the ability of having a really huge army. For my taste, I would also like to spawn minions more easily and faster. Maybe even allow spawning by clicking on houses?

Also, huge mega cool stuff is the console. Now it will be in all my future game.
(by cheat add 10000 units and game is not dead, wow)

For me, the coolest part of this game is its ability to capture the feeling of being an industrial climber perfectly. The atmosphere has a melancholic tone that really speaks to me. I also love how each building feels like it has its own story, making the city feel alive.

My only minor complaint is that I got sometimes lost when asked to backtrack. However, I was able to find all the AC units and didn't need to backtrack to find any remaining ones.

Nice game! Great job!

Firstly, I really like the idea and mechanics. All the mechanics fit together seamlessly, combining to create a cohesive experience. The art is wonderful, making it easy to understand each part's function. Overall, it's a great game.

One area for improvement is the predictability of the gameplay. At times, it can be unpredictable where blocks will spawn, which makes it difficult to anticipate the force of collision.

Thanks for your feedback! I'm glad you enjoyed the overall experience of my game.

Thanks for your kind words about my game! I'm glad you enjoyed the polish and features I've included.

Thanks! Yes, visibility isn't really on my side this time. But I'm glad you like my game.

Hello! Thank you for your feedback! While our mobile version is still in development, we encourage you to check out our latest update, featuring a leaderboard!

Hi! Thank you for your feedback! I've just released an update that includes a leaderboard, allowing you to compete with other players.

chanse

Hi! I've just released the update with that fix, thank you for your feedback!

Awesome concept! Love the art and voice acting! The drawing mechanic takes some getting used to, but once you figure it out, it's really fun. Music and sound effects are great too. Only minor thing is that I got stuck figuring out how to beat certain enemies.

Thanks! I'm happy to hear that once you got the hang of things, you had a blast playing the game!

Thank you so much! I'm glad to hear that the gameplay was enjoyable and addictive - that's exactly what I was going for!

Aw, thank you! I'm glad you enjoyed the game and thought highly of it!

Thank you so much! That really means a lot to me!

Wow, thank you so much for your kind words! I'm thrilled to hear that my game stands out to you, especially considering the time constraint. It means a lot to me!

Thanks for noticing that! I aimed to make the game easy to pick up and fun to play, so it's great to hear that the simplicity and intutition worked out well!

Thank you! I'm glad you had a great experience playing the game.