Thanks so much for your review! I'm glad you enjoyed the game.
I'll be releasing an update soon with some bug fixes and improvements. Come back and try it out again when that happens!
filgreen3
Creator of
Recent community posts
Hi! Thanks! Yes i used shader from this https://github.com/MenacingMecha/godot-psx-style-demo. Will add more info in game page soon.
Very deep game! Firstly, it shows little, and it's kind of simple to understand what happens. Then, when everything starts getting stable, I find stats for each tower. That's the part when the game starts to feel really deep.
Overall, the feel of the game is good. Of course, there's a lot of work needed on art direction, fonts, and UI. The UX still requires more work to be informative.
But the idea of the game is here, and not every game has it. And another very meaningful part is the music. When you see the game with it, everything combines into one piece. It feels like building connections between each other — the background, music, and art are really one part of the same idea. It's not just a mix of stuff.
There's a really solid base to the game, and it only needs more work to be done in the same direction.
That is a huge game! Art 10/10, sound 10/10, units have real voiceovers (0 _ 0). I really like the idea, and it's well-executed. Making new units without any resources fits this type of gameplay perfectly. Simple signs are an effective way to show some hints, however, it has animated text, and no background, so sometimes it's hard to read.
I find control not very responsive, units stack often. But that's all covered by the ability of having a really huge army. For my taste, I would also like to spawn minions more easily and faster. Maybe even allow spawning by clicking on houses?
Also, huge mega cool stuff is the console. Now it will be in all my future game.
(by cheat add 10000 units and game is not dead, wow)
For me, the coolest part of this game is its ability to capture the feeling of being an industrial climber perfectly. The atmosphere has a melancholic tone that really speaks to me. I also love how each building feels like it has its own story, making the city feel alive.
My only minor complaint is that I got sometimes lost when asked to backtrack. However, I was able to find all the AC units and didn't need to backtrack to find any remaining ones.
Nice game! Great job!
Firstly, I really like the idea and mechanics. All the mechanics fit together seamlessly, combining to create a cohesive experience. The art is wonderful, making it easy to understand each part's function. Overall, it's a great game.
One area for improvement is the predictability of the gameplay. At times, it can be unpredictable where blocks will spawn, which makes it difficult to anticipate the force of collision.
I appreciate the thought and design that went into this game. The concept of allowing players to smoothly adjust difficulty levels is well-executed, showing consideration for player preferences. The gameplay mechanics are also effectively straightforward, making it easy for players to understand and enjoy. Overall, I think you've created a solid foundation for a engaging gaming experience.